Dungeon Master Tips in 140 characters or so #14

And we are back in for another DT140. I took a short summer break due to my working 14 days with no day off. So I took a bit of an internet break and now I feel much better!  So lets get right into the questions.

Question #1:  what tasks e.g. Init tracking, do you give to your players to lighten your load?

TheAngryDM: None, really – I am a control freak. But I don’t recommend other DMs follow me in that. Use your players.  As if I’d trust my players. Ha! Seriously, I’m kind of a control freak – I do it all myself.

WolfSamurai: I don’t really give the players much to do aside from things like moving minis or helping set up dungeon tiles.

iTavman: I have them occasionally go to the bathroom for me. It usually doesn’t work out well, though…

ethankillett: They bring me cookies as I DM, though that might be them sucking up to me. I do most of the work during the game. They just play!

mjbrenner: I have players make the cardboard markers for their attack effects. I handle everything else, as their turns usually take longer.

pdunwin: Mine help with initiative, placing condition markers & live-tweeting. Also, @CubeSteve brings his huge battlemat & the steel sheets for the @aleatools.

SlyFlourish: Rules lawering, Initiative pushing, turn speed. We tried monster damage, that wasn’t bad.

CubeSteve: The snacks!

MynameisJard: I’m Jesus: I do it all!

lamentation: Roll monster power refreshes.

ObsidianCrane: they manage allied NPCs. I use #masterplan for organising and running games so basic stuff like init etc is handled readily.

DMfumbl: leading the recap at the beginning of each session… I think players are more involved that way

bensrpgpile: our player duties include init board, effect flags, effect cards, end counter, body tiles, milestone sheet, terrain layout assist

DMSamuel: the only thing my players are responsible for is being ready for their turn, I have a good sized group (4) so it works But when I have larger groups, 1 does init tracking, 1 does a timer for turn decisions, 1 does marks and condition markers.

Question #2: What is your favorite monster? Why?

kleebakrr: Aboleths. I like how ancient they are and that they remember they’re ancestors entire history.

Level30yinzer: Favorite monster: ME! muahahaha

AlioTheFool: Gnolls. I love their “look,” their ferocity, and Yeenoghu. 2nd place is dragons. Goblins 3rd.

deadorcs: I love me some MODRONS! Also, I’m a big fan of the Githyanki. WotC, if you’re listening, I will write your Modrons for you.

ArcaneSpringbrd: Beholders. Unmistakeable look, incredible arrogance with power, 4e’s version rocks (once you use the MM3 damage

WolfSamurai: My favorite monsters are humanoids. So much variety. So many interesting things. So impossible for PCs to predict.

pdunwin: Displacer beasts. Cool name, cool look, cool power. I like the quori. They messed with your dreams

SarahDarkmagic: I love dragons, but when I need variety, I love me some aberrants. So easy to terrify my players that way 🙂

SlyFlourish: I love lichs of all types, draco, demi, whatever. They’re bad-ass and frighten players.

JamieFirth: bugbears and kobolds

ChrisSSims: Goblins of all types. Lots of personality for roleplaying and lots of character as monsters.

blindgeekuk: kobolds -sneaky, shifty. gnolls – visceral imagery

Macadosche: Mind Flayers! One is evil enough, but a pack of em, an Elder Brain, & an army of thralls? Badass. Uncle Squidface Wants YOU!

DMSamuel: Definitely the Mind Flayer – just the thought of tentacles and eating brains, it’s awesome. Beholder would be a close second though, just those many creepy eyes!

symatt: Umber Hulk. it makes use of the darkness so well, a single one is good against a party. great imagery in my games. Kobold. Trickery, shear numbers, versatility. Trap building. And I have lots of figures.

icu_seamus: the Tarrasque. It represents almost insurmountable destruction. Read rpgmusings.com for more info!

jmpress: Kobolds! they’re small, sneaky, and people underestimate their cleverness.

ObsidianCrane: Spriggans atm. Because they kick PCs when they are down. Hilarious stuff. I also love elites of all types as they are flexible.

Ufgood: My favourite monsters are kobolds. Because they just right piss the PCs off!

ExaltedDarkness: gonna go with Draconians from Dragonlance. It’s always fun to see the PCs face when they realize they forgot about Death Throes!

theprint: My favorite monster is and always will be your basic Orc. They can be threatening and scary or funny and dumb. Orcs FTW!

deadorcs: Favorite monsters? Modrons, Githyanki & Peeved Cultists (not necessarily in that order).

b_s_lynn: D&D Past ed.s it was shape changers Bcuz U could make them hidden threats

dreadgazeebo: Zombies, and simply because everyone loves killing them no matter what setting. They are the nazi soldiers of the tabletop world.

psychopez: Any intelligent medium sized creature that’s of a player playable race. Because it could be anything I want it to be. They see a dragon, they know what to expect. They see a humonoid, the players are always wondering, thinking, engaging it.

DnDPrincessAria: salt golems. Killer hugs. Enough said : P

D_Gibb: My favorite dnd monster is probably the Gelatinous Cube to use when PCs aren’t expecting it!

DMfumbl: since I play #dragonlance, draconians are my fav, their death throws abilities can be a nice harassment

TheAngryDM: Elementals (and demons). Especially 4E mix-n-match elementals like the Icerock Firethunderer or the Coldacid Cycloneshard. Don’t know why. I just like ’em.

richgreen01: the ixitxachitl. Intelligent vampiric Demogorgon-worshiping rays! What’s not to like?

theweem: Call me old fashioned or boring, but I love Goblins 😉

MTMorris: I love Kenku. Something about sneaky greasy humanoid black crows just seem awesome.

ironregime: I used mindflayers as abducting aliens for fantasy-horror fun. I enjoy putting old school in a new light.

countingku: I’m with TheWeem. I have a soft spot in my heart for the goblins. #TeamSplug all the way, hey!

sajflorida: Favorite Monster? Undead. All Undead. Lich. Dracolich. Yeah.

Question #3: What is your favorite character class and why?

pdunwin: I love the mechanics of the Shaman. It’s very 4e. What I mean is that it’s abstract enough to allow a lot of player description & wasn’t workable in past editions.

countingku: You can’t pick just one. Bard, Avenger, Warden. Haven’t had the chance to play controller, so I don’t have a fave yet.

DMSamuel:  Cleric because they are badass; they giveth HP and taketh away

Macadosche: I favor bard. Fits my personality, a bit of this, a bit of that. Plus, manifesting power through music is just so Rockstar!

deadorcs: Hard to pick one with 4e.Played only 1 of them. I’m liking my Storm Sorcerer, & I really want to take the Assassin out for a run.

gregbilsland: Essentials Warlock! Err, um, I mean… I’d have to go with the warden, because I enjoy how the mechanics blend with the fluff.

mhasko: Warlords. They can cover any martial archtype to fit any type of character. I have 4, might be making a 5th.

AlioTheFool: Wizard then Bard. I love magic, and clearly my name says I love the jester type character.

SarahDarkmagic: I love the assassin class. Playing a darker character, teleportation and shade form, shrouds and ki focus are my top reasons.

WolfSamurai: I have a hard time picking just one. I’ve made really interesting, awesome, or unique characters of almost every class. If I could only play 1 class ever, I’d play the monk. I like many classes, but the monk edges them out.

icu_seamus: I’ve always had a soft spot for the Barbarian. Rages can mean so many different things when role-played properly. Invoker. I love the idea of calling down the holy name of one’s deity to stop the enemy.

esspkay: The monk. I love the idea of taking on dragons, evil sorcerers and armies of no-goodniks with nothing but my fists

RCarlton87: I prefer rogues and wizards, both for their incredibly vast playability. Sneaky or flirty, what school of magic, etc.

IllusiveDreams: I really like the feel & play style of the avenger class. But fall back would be a dual weapon ranger.

deadorcs: re: Character Class. In no particular order: Assassin, Bard, Rogue, & Sorcerer.

dreadgazeebo: Rogues – The ultimate badasses, whether an assasin, swashbuckler, cutthroat, thief or general shifty person. Espionage = win. “Rogues” of notable influence on my brain: Garret from the Thief PC games. Altair / Ezio from assassins creed. Capn’ Jack sparrow

steve_the_dm: In 3rd, the cleric. In 4th: I have had lots of fun with *every* class I’ve played, and have yet to find a bad choice. All fun!

symatt: Cleric, they are a team player & there are so many directions they can take. helping the party makes me feel good.

JesterOC: The rogue. Effective in combat, effective in skill challenges, very mobile.

WyattSalazar: Wizard’s, because it’s all about the reality-warping magic baby~

Neldar: Assassin. You are dead or close to it before you see them.

WastexGames: I’ve really enjoyed the Sorcerer and the Avenger in 4e.

pdunwin: Fighter. Iconic, flexible, & the beneficiary of a lot of compensation for years of being hosed.

theweem:Rogue: Love the idea of a vagabond doing what needs to be done to survive, laws be damned. Not a killer, rather a crafty wanderer

countingku: Avenger, Bard, and Warden are my favorite and go-to classes in #4e currently.

Question #4: Have you ever or would you asked your players to pitch in for game supplies?

theweem:  Nope and Nope 🙂

deadorcs: I have, with mixed results. I really try not to ask unless I know everyone in the group will get the same benefit.

MTMorris: No, though I wouldn’t mind if they did. I just don’t ask.

RCarlton87: Not to pitch in for source books or accessories, but I do require them to own their own dice. Oh, and buy pizza!

azaroth42: define game supplies? Books? Minis? Dice? Battlemat? Pens? Printer paper? Ddi subscription?

maxqtime: the only thing I ask my players bring is dice and a pencil, if they’re really new I might even pregen chars for them

bensrpgpile: Game supplies – nah. The game board is a DM’s pleasure & masterpiece. I do ask the guys to bring some of the food though.

pdunwin: My players have supplied minis, battle mats, @aleatools & modules.

blindgeekuk: re: game supplies – sweets/drinks sure. some bring their own dice minis and sheets, but I do a lot of printing for them

ArcaneSpringbrd: No, but if they want to use rules from a book I don’t own, I require them to get it. Not as much of an issue in 4e.

richgreen01: No – got them to buy beer tho’

mjbrenner: I never ask them to, but they have donated to the collection. Two recently gave me a 2’x2′ box full of minis from a yard sale.

steve_the_dm: Nope. Players buy beer and bring snacks. DMs steal the company’s color printer ink. >:)

countingku: I’d have them buy food and drinks, but I wouldn’t ever ask them to buy game stuff. If they offered, I’d consider

theinsomniakid: I usually ask them to bring their own dice, but I provide pretty much everything else.

WastexGames: not for supplies, but I will ask for it if we order pizza

dreadgazeebo: Nope, but I might ask for them to chip in for a pizza, beer, etc. Or buy their own PHB so I can stop passing mine around.

Macadosche: We’re lucky one of us collects minis, another all the books, etc. The rest have a smattering of #dnd gear so it works out great.

sajflorida: Just pizza and beer. Are there other supplies?

ironregime: I have never asked players to pitch in for game supplies.

Part idiot. Part old man. All geek. Thadeous can't think of anything interesting about him self right now. Know this though if he could it would be creative and funny as well as thought provoking.

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Thadeous can't think of anything interesting about him self right now. Know this though if he could it would be creative and funny as well as thought provoking.
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