Dungeon Madness Revisited

Well Halloween is around the corner and I wanted to give the DMs out there some tools to use to add a bit horror to their games. Horror comes in many different formats, evil undead out to eat your brains or drain your essence, demonically animated dolls trying to steel your body, kill you for revenge or trying to have a baby? Some evil takes the form of a mental disease that breaks down the will of the infected and causes them to lose control. That’s the ticket I’m gonna punch this week.

I went back to my old Dungeon Madness cards and had my friend The Weem spruce them up a bit. He made me an awesome template and I have spent some time modifying my old cards and adding some new tricks to the deck. I really have to thank my girlfriend Stephanie, she is in a doctoral psychology program and has been a huge help in my design of these cards. Most if not all of them are based off real mental illnesses. They are not meant to offend anyone or to make fun of real psychological impairments. That being said I’m going to try to add a few more before the 31st of October and I’ll try to add a few more after that, a little nightmare before Christmas never hurt anyone.

I’ll re-post the rules for the disease and the new cards. I’ll also have a download link for the cards in the download section of the website. They should be printer friendly so print them off and drive your players crazy!

The curse: Triggered when the party entered a specific wing of the dungeon. The initial attack + Lvl appropriate vs. Will. on a hit the player would be affected by the disease “Dungeon madness” it worked like this: At the start of the disease the player takes a -1 to will and reflex saves. Each short rest the player rolls an endurance check. If the player rolled 16 or higher he gets better. If they roll 15-11 they are stable but the -1 to will and reflex persist. If the player rolls 10 or below they begin their decent into madness and the DM gives them one crazy card. If the players fail their second roll they are given a second card. No one player can have more than two cards at a time. Once the player has cards a successful will save allows them to give one card back, randomly chosen by the DM. A second save would remove the second card and a third would cure them of the madness. Remember that saves can only be made during short rests. The first time a character is bloodied in battle while suffering from Dungeon Madness they draw an insanity card.


The cards: Each card had different psychosis and neurosis on them ranging from paralyzing phobias which gave them penalties to hit and defend against certain creature types. To paranoia which caused them to remain at least 2 squares away from all allies in combat. I have designed the first page of “Dungeon Madness” cards.If you would like to download them to print them out they are Here.

Players may make an arcana or heal checks at a level appropriate DC to aid others in overcoming the curse by granting them a +2 bonus to their save rolls.

Feel free to use or alter this system in any way. I’m sure there are typos on these cards as I wrote most of them at around 2 a.m. If you have ideas for cards post them here in the comments and perhaps I’ll make a new one for ya. Again if you want to download the cards all you have to do is click here.

T.


Part idiot. Part old man. All geek. Thadeous can't think of anything interesting about him self right now. Know this though if he could it would be creative and funny as well as thought provoking.


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About Thadeousc

Thadeous can't think of anything interesting about him self right now. Know this though if he could it would be creative and funny as well as thought provoking.
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