Eclipse Phase – Breakdown: Introduction

I have an opportunity coming up that I’m really excited about. Next month, I’ll begin running a game of Eclipse Phase for my local group here in Ohio. If you’re not familiar, Eclipse Phase is a game of transhuman sci-fi conspiracy and horror. It is made and published by Posthuman Studios, and coolest of all, the whole game, every book, is published under a Creative Commons license. That means that if you want to check it out, you can do so for free. Here is the website.

This is a new venture for both me and my group. I’ve run systems other than those that are d20-based at conventions, but those were one-shots, not full campaigns. As well, my group has never been part of a campaign using a system other than one that is d20-based. On top of that, as you might imagine, we’ve never been part of a game of the sci-fi genre.

All of those things make for some interesting issues. As a GM, I’ve got a set of expectations that I have to meet from my players. The players will be doing their best to learn a new system, and to express their character ideas through the new system. There’s also the issue of technology. Like no other game that I have played, Eclipse Phase almost demands (especially with my tech-savvy group) the use of real-world technology during the game session. We’re planning on using message boards, IRC chat, and a few other widget and gidgets to make the super-tech of the setting seem a little more real.

In thinking about the campaign, I’ve come to a simple conclusion: no matter the system, no matter the real-world stuff that surrounds it, the whole game is about the story. If I don’t work to create a great story, then I’m not doing the most basic job that I need to do. That’s why I’ve chosen to discuss the campaign with you all here. After all, the site is called This is My Game, so I’m going to tell you about my game. I’m hoping that I will share ideas that inspire you, and that you will give feedback that helps me out.

This is just the introductory post, so you can expect my rundown of the story framework and ideas soon. Until then, think on these questions that will drive me game forward: what happens when the reality around you isn’t the reality you think it is? What happens if your ghosts are real, and those you think real are ghosts? What if those closest to you are not who you think they are?

What’s real?


Part idiot. Part old man. All geek. Unrelenting font of ideas, both good and bad. Co-owner of Exploding Rogue Studios, and on Twitter as TheOtherTracy.


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About TheOtherTracy

Unrelenting font of ideas, both good and bad. Co-owner of Exploding Rogue Studios, and on Twitter as TheOtherTracy.
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