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Psychology and D&D (Part 1 – The Peak/End Rule)

Psychology and D&D (Part 1 – The Peak/End Rule)

I am not a psychologist, but I play one on the Internet. However, I am something of a polymath.  I’ve been interested in many aspects of science ever since I… Read more »

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The Road to 5e (Part 1)

The Road to 5e (Part 1)

I’m ready for 5e. I think it’s obvious that Wizards of the Coast has started work on the 5th edition of Dungeons and Dragons.  The first hints began as Mike… Read more »

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Running Rahasia 4e

Running Rahasia 4e

Yes, Virginia, you can run dungeon crawls in 4e D&D. Recently, I ran my players through a 4e conversion of Rahasia, a classic adventure for Basic D&D which came out… Read more »

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PSA:  Depression is Treatable

PSA: Depression is Treatable

Depression is a serious and sometimes fatal disease.  However, it is also treatable. I’ve been meaning to write this post for awhile but a few recent events have brought it… Read more »

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Review:  Mordenkainen’s Magnificent Emporium

Review: Mordenkainen’s Magnificent Emporium

Mordenkainen’s Magnificent Emporium is a must buy for any 4e D&D Dungeon Master. Mordenkainen’s Magnificent Emporium by Jeremy Crawford, Stephen Schubert, and Matt Sernett 160 pages Hardcover Price:  $29.95 US… Read more »

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PAX Panel: D&D Through the Ages

PAX Panel: D&D Through the Ages

Saturday afternoon PAX hosted a panel on D&D through history and in the future. Panelists included the moderator Greg Tito (The Escapist), Mike Mearls (Wizards of the Coast), Keith Baker… Read more »

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Gamemastering:  A Review

Gamemastering: A Review

Gamemastering, by Brian Jamison is the best book on DMing advice that I have ever read. Better yet, you can get it for free!  (available as a PDF download, or… Read more »

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The Future of D&D

The Future of D&D

With the news of more layoffs at Wizards of the Coast, including long time D&D game designer Bill Slavicsek, discussion regarding the future of Dungeons and Dragons has exploded on… Read more »

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Tomb of Horrors:  Or How I Stopped Worrying and Learned to Love the Small Combat

Tomb of Horrors: Or How I Stopped Worrying and Learned to Love the Small Combat

Below I finish my observations and lessons learned from running the Tomb of Horrors superadventure. SPOILER WARNING.  Don’t continue reading if you don’t want major plot points to be spoiled…. Read more »

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Running the Tomb of Horrors Supermodule (SPOILERS!)

Running the Tomb of Horrors Supermodule (SPOILERS!)

Over the past 8 months I’ve been running the 4e Tomb of Horrors supermodule as a campaign, jumping character levels between each chapter. In a thread on Enworld.org, I have… Read more »

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