Tag Archives: Dungeons and dragons player tips
Psychology and D&D (Part 1 – The Peak/End Rule)
I am not a psychologist, but I play one on the Internet. However, I am something of a polymath. I’ve been interested in many aspects of science ever since I… Read more
Best missed of 2010- Why Should We Hire You?
One of my favorite articles I penned in 2010 is “Why Should We Hire You?” It takes a look at why I like to spend time with players and GMs… Read more
Language of Culture
So you have the DM’s Kit, you have read through it and you want to give World Building a bit of a shot. World building is one of the fun… Read more
Dungeon Master Tips in 140 characters or so #14
And we are back in for another DT140. I took a short summer break due to my working 14 days with no day off. So I took a bit of… Read more
Ritualistically Speaking: Banish Illusion
Enemies who are invisible or who use illusions to mask their identities can be painful adversaries when you are a player. Using illusions and trickery can be fun when you… Read more
Dungeon Master Tips in 140 Characters or so #12
That’s right it’s time for another round of dungeon master tips and answers given by all the great people in the D&D twitter community. Question #1: Give me one good… Read more
Ritualistically speaking: Clear the Path
This week I’m looking at exerting arcane will over the physical world with a ritual designed to help players explore areas filled with difficult terrain and fallen rocks. Clear the… Read more
Ritualistically Speaking: hand of fate
Fate does not care about what you want, and that is why asking its hand for advice can often lead you into danger. But danger is what makes playing dungeons… Read more


