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Tag Archives: Inspiration

Arcana-punk: A World of Magic

Arcana-punk: A World of Magic

The standard DnD world starts with a number of assumptions, one of which is “magic is real”, and then settings start quibbling about how much magic, or how special magic… Read more »

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Making Wizards more wizardly: Part 1 – Something stinks!

Making Wizards more wizardly: Part 1 – Something stinks!

I admit it – I have a thing for old men in long robes. No, its not what you think.  I’m a fan of wizards in 4e. My very first… Read more »

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Inspiration At The Falls

Inspiration At The Falls

My real world has changed, and with it my time for gaming, and even how much time I devote to gaming. I’ve gone from a guy who spent his afternoons… Read more »

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Game Changers: Using a “Deck of Powers” to change your game.

Game Changers: Using a “Deck of Powers” to change your game.

Welcome to our first post in a new column: Game Changers. This new regular feature will be a place for me to throw out mechanics, cards, or tools that might… Read more »

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Best Missed 2010: Let the PCs Back Story be the Campaign Story

Best Missed 2010: Let the PCs Back Story be the Campaign Story

Continuing to look back at 2010 I found one of Geekken’s first articles about letting your story be based on the PC’s back stories. My first instinct was that it… Read more »

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Cooler Magic Items

Cooler Magic Items

I’ve been a bit critical of Wizards of the Coast at times, although I do love D&D 4e. There are just a few things that I wish were a bit… Read more »

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Does everything need speed?

Does everything need speed?

It’s been thrown around a lot in the last few weeks; How to speed up your 4e game. Ever since I have stepped into the greater role playing community that… Read more »

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I like to win!

I like to win!

I recently received copies of Ticket to Ride and Dominion for my birthday (see also National Holiday); I have a deep admiration for and get a sense of enjoyment from both of these games. My enjoyment of certain board games might have to do with the games design, or core mechanics. It might also come from the fact that I win a majority of the time I play them; I’m pretty sure that’s it.

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Adventure Groups, Guilds, Clubs, Teams

Adventure Groups, Guilds, Clubs, Teams

“…Imagine a campaign group where the players chose to all be dwarves. Each of the party roles could be filled (there could be a dwarf defender, a dwarf artificer, a dwarf invoker, and a dwarf ranger.. ) The concept could be “We’re all brothers, and our father, the clan leader, was killed, so we are on a quest to avenge him..” – you give them a name like “Clan Jarlhammer” or ‘The Brothers Grim” and suddenly you have some dynamics for family-relationships and suggestions to the Dm for plot, npcs..Having a name like this gives players a sense of identity. ..”

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Good idea I’ma steal it: The Darksiders

Good idea I’ma steal it: The Darksiders

Yeah yeah I know 4th edition is just like World of Warcraft or some other game. Blah blah blah. Really I don’t care if my role playing games are like… Read more »

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